![]() Beaches, deserts, snowy mountains, jungle forests, metropolitan city scapes… You could extract yourself to a different island and feel like you were in a completely new locale. ![]() The best part is how there are multiple biomes scattered across Panau. Just Cause 2 has one of the biggest and most beautiful maps I’ve ever seen. But there were situations where you wanted to use the other ones to evade, seek cover, or break line of sight. I get that the Grappling Hook is the best option for 90% of situations. Sprinting, crouching, combat-rolling… A ton of basic mobility options were pruned from Just Cause 3. Rico is ridiculously overpowered on every difficulty, so I appreciated the ability to take off the kid gloves and really put my skills to the test. But I appreciated the option to kick things up a notch once I’d mastered the mobility and combat systems. The Just Cause franchise was never designed to be challenging, this I totally understand. In no particular order, these are the top 7 things I wish they’d kept going forward: 1. And while the game is certainly fun, I can’t help but feel disappointed at the many mechanics, features, and even weapons they left on the cutting room floor. So finally, during the last Steam Winter sale, I finally bought the complete Just Cause 3 collection for only $4 so I could see where the franchise has gone from its roots. “Alright, I’ve flown under 30 bridges! What’s next? …wait, that’s the last achievement?” I keep finding myself coming back despite having less and less available to do in my save file. I have hundreds of hours in the single-player and multiplayer modes combined. It makes you feel like you’re starring in a very explosive action movie. It’s the perfect mix of mobility, environmental destruction, and cheesy B-grade voice-acting. ![]() Just Cause 2 is definitely one of my favorite games of all time, at least in the top 3. ![]()
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